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May 16, 2012

Diablo III: The Long-awaited Sequel

I remember back in my college days when I used to play this popular RPG, Diablo II. For me, Diablo I and II basically started the movement of RPG and MORPG. After having played and re-played it many times, I was always wondering if Blizzard would eventually release a sequel to Diablo II. Eventually, on May 15, 2012, Blizzard did officially release Diablo III. It is basically the "Return of evil". According to the official website, "Twenty years have passed since the Prime Evils were defeated and banished from the world of Sanctuary. Now you must return to Tristram and investigate rumors of a fallen star, an omen that the End Times have begun."

Diablo III added more environmental and monster variety, more diverse classes, and a number of unique elements that have since become synonymous with the franchise. Both games established the series' hallmarks: randomized levels, the relentless onslaught of monsters and events in a perpetually fresh world, unique quests, tons of items, and an epic story about the High Heavens, the Burning Hells, and the hapless and heroic human beings caught between them.

So, what's new in Diablo III?

1. In Diablo III, skill runes give you unprecedented control over your skills and powers, changing elemental damage types, accuracy, and area of effect; adding new debilitating effects like slows and stuns; and even altering the nature and appearance of your abilities.

2. Sometimes a hero needs a helping hand. Followers, champions brave enough to join you in battle against the Burning Hells, are similar to Henchmen from Diablo II in that they can be outfitted with relevant arms and armor, but they're upgradable with their own skills, allowing you to customize how they fight and what passive benefits they convey. They're also fleshed-out personalities in their own right.

3. As you meet and assist people during your journey through Sanctuary, some of the world's most talented craftsmen will sign on to travel with you. These artisans are capable of putting the materials you'll find in the wilderness or salvage from unneeded items to good use, hammering out customized suits of armor or combining gems to unlock their powers.
Invest time and money into an artisan's training, fill their shop with worthy materials, and they'll keep improving the quality of items they can produce, augment or combine for you.

Well, in case you have forgotten how Diablo II ended, here's the epilogue of Diablo II




Here's the cinematic trailer of Diablo III for the Demon Hunter Character.



Here's another opening cinematic trailer of Diablo III.




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